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The Metaverses of Apple and Meta are Sad and Isolated.

Apple and Meta, formerly known as Facebook, are two of the most powerful tech companies in the world. Both have made headlines recently for their efforts to build their own metaverses – virtual worlds that offer users a new way to interact with each other and with digital content.

But while Apple and Meta’s metaverses may seem like exciting new ventures, they are also both sad and lonely in their own ways.

First, let’s look at Apple’s metaverse, called the “Spatial Web.” This virtual world is designed to be an extension of the physical world, allowing users to interact with real-world objects in new and innovative ways. For example, Apple has demonstrated how the Spatial Web could be used to shop for furniture, with users able to place virtual furniture in their home to see how it looks before making a purchase.

But despite the potential benefits of the Spatial Web, there is something fundamentally sad about the idea of a virtual world that is so closely tethered to the physical world. The whole point of a metaverse is to offer a new kind of experience that can’t be found in the real world. By trying to replicate the physical world in digital form, Apple risks missing the point entirely.

Then there’s Meta’s metaverse, known as “Horizon Workrooms.” This virtual world is designed to be a collaborative workspace, allowing users to work together on projects and meetings in a fully immersive environment. Meta has pitched Horizon Workrooms as a way to improve remote work, by creating a more engaging and productive environment for virtual meetings.

But while Horizon Workrooms may offer some benefits for remote workers, it too can feel sad and lonely. The fully digital nature of the metaverse means that users are completely cut off from the physical world. There are no real-world objects or sensations to ground users in reality. Instead, they are left floating through a digital void, surrounded only by other avatars.

Furthermore, both Apple and Meta’s metaverses suffer from a lack of meaningful social interaction. Sure, users can interact with each other in virtual space, but the connections they make are often shallow and ephemeral. Without the social cues and physical presence that we take for granted in real-world interactions, it can be difficult to form deep and lasting connections.

In the end, while Apple and Meta’s metaverses may offer a glimpse into the future of digital technology, they are also reminders of the limitations of our current technology. Until we can create virtual worlds that truly transcend the physical world, these metaverses will remain sad, lonely, and fundamentally unsatisfying.

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